Portfolio » 3D & Interactive

Realtime 3D Models

Realtime 3D Models

These 3D models are made for efficiency.  If a model is made too complex, the game they are placed in may not run as smoothly as possible.  A model for a video game must convey as much information as it can, with as few polygons (triangles) as possible.  The ideal number of polygons for a large model is about 1000, and for smaller less important things like background items, somewhere under 200 is the ideal target.

The red BMW model below was made as a class project at Full Sail, where the goal was to make a complex model for a game in under 1000 polygons.  The rest of the models were made for the student game Ack! Zombies! as part of a class project.  These models were mostly made as background objects and debris that would be found in the street.

The final image is a scene I rendered out of all the models I made for this game.

Additional images

No comments yet...
Post a Comment